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Brutal Combo presents / The arcade

Less scrolling. More swinging.

One street. Three waves.
A whole lot of pent-up aggression.

PLAYABLE PROTOTYPE / 01AFTER HOURS — ARCADE FRONTAGE
PLAYER 01100 / 100
SCORE000000
WAVE01 / 03

AN ORIGINAL BRUTAL COMBO BRAWLER

Build the pressure.
Break the limit.

NO COINS. NO SIGN-UP. FULL CONTACT.

BRUTAL METER0%

LAND HITS.
BUILD YOUR BREAK.

WASD / ARROWS
MOVE
COMBO LINKMIX HANDS. MIX FEET.3 CONNECTED STRIKES = FINISHER

J / K + U / O mix punches & kicks · Space adds air attacks

COMBO PLAYBOOK 8 finishers. Find your rhythm.

Land any two punches or kicks, then connect a third to finish. Tap the next attack as the hit lands. Mixing hands and feet adds damage. Misses, taking a hit, dodging, or waiting too long break the link.

IRON FLURRYAny two hits → JFast punch finish with extra stagger.
RISING BREAKAny two hits → KUppercut launches the target.
LOW SWEEPAny two hits → ULow kick knocks enemies off their feet.
ROUNDHOUSEAny two hits → OHeavy kick clears a wider lane.
SKY RUSHAny two hits → Space → JA jumping punch launches the enemy.
HAMMER FALLAny two hits → Space → KA heavy air punch slams them down.
AIR CYCLONEAny two hits → Space → UA spinning kick hits in front and behind.
METEOR KICKAny two hits → Space → OA diving kick drives through the crowd.

Jump at any point in a chain. All four strikes have air versions. After a grounded hit, Space cancels recovery into a jump; follow immediately with an attack. Try J → U → O, U → J → K, or J → U → Space → O.

01 / Make contact

Mix light and heavy punches with kicks. Three connected strikes unlock a finisher. Jump into the chain for flying kicks, air punches, and a diving meteor kick.

02 / Build the pressure

Landed hits and clean dodges fill your BRUTAL meter. Taking a hit breaks your streak, but your charge stays yours.

03 / Full impact

At 100%, get close and press I. A barrage. An uppercut. A very bad day for anyone standing in front of you.

First playable encounter · Original prototype pixel art and synthesized sound · Keyboard and on-screen controls. Controller support and the full stage are still to come.